Schedule of Events
Multimedia: Virtual Entertainment
Soiland Humanities Center 124
Enter the immersive experience of virtual entertainment. Students demonstrate interactive game universes that surround and engage the viewer.
Student Abstracts
Multimedia: Virtual Entertainment
Enter the immersive experience of virtual entertainment. Students demonstrate interactive game universes that surround and engage the viewer through the implementation of Virtual Reality headsets and intuitive gestural input, via the Leap Motion. Throughout the semester, the Virtual Entertainment class has explored many avenues of game design in a fully immersive virtual space. Individual project ideas were pitched to the class, with a focus on playability and structure of the game content. Taking and refining some of these ideas, students organized into smaller groups and undertook individual roles in the game design process as they desired. Students gained specialized experience in their field of choice, whether they chose Conceptual Writing, Coding, Environmental Design, or any of the numerous disciplines that bring V.R. games to life. Despite this specialized focus on their role, students also engaged in and experienced all aspects of working in a team-focused game development environment, from initial design to early production stages. For this demonstration, a simple gestural-input based game will be on display. Utilizing the Leap Motion, this recreation of a classic carnival game will demonstrate the capabilities of alternative input while also providing a view of how one can interact with a virtual environment, even outside of a fully immersive experience. With this student-made program, we hope to demonstrate the capabilities of the Leap Motion and provide a glimpse into the design and creation of virtual spaces.
Student(s):
Colin MacDonald
Faculty Mentor:
Mr. Daniel Restuccio