Schedule of Events
Multimedia: Digital Gaming and Virtual Entertainment
Soiland Humanities 124
Enter the immersive experience of virtual entertainment. Students demonstrate interactive game universes that surround and engage the viewer.
Student Abstracts
Multimedia: Virtual Entertainment
Enter the immersive experience of virtual entertainment. Students demonstrate interactive game worlds that surround and engage the viewer through the implementation of Virtual Reality headsets and intuitive controller input, via the HTC Vive. Throughout the semester, the Virtual Entertainment class has explored many avenues of game design in a fully immersive virtual space. Individual project ideas were pitched to the class, with a focus on playability and structure of the game content. Taking and refining some of these ideas, students organized into smaller groups and undertook individual roles in the game design process as they desired. Students gained specialized experience in their field of choice, whether they chose Conceptual Writing, Coding, Environmental Design, or any of the numerous disciplines that bring Virtual Reality games to life. Despite this specialized focus on their role, students also engaged in and experienced all aspects of working in a team-focused game development environment, from initial design to full production stages. For this demonstration, a student VR project containing an immersive 3D world and full controller interactivity will be on display. Utilizing the HTC Vive, this imaginative fantasy world will demonstrate multiple potential input methods made possible by a fully immersive VR headset, as well as how classic game elements can be repurposed for use in a comprehensive 3D space. With this student-made program, we hope to demonstrate the capabilities of the HTC Vive and provide a glimpse into the design and creation of virtual spaces.
Student(s):
Colin MacDonald, Matthew Bianchi, Joshua Janik, Rian Atherton, Viktor Cerny
Faculty Mentor:
Mr. Daniel Restuccio
Multimedia: Digital Gaming and Virtual Entertainment
Enter the immersive experience of virtual entertainment. Students demonstrate interactive game worlds that surround and engage the viewer through the implementation of Virtual Reality headsets and intuitive controller input, via the HTC Vive. Throughout the semester, the Virtual Entertainment class has explored many avenues of game design in a fully immersive virtual space. Individual project ideas were pitched to the class, with a focus on playability and structure of the game content. Taking and refining some of these ideas, students organized into smaller groups and undertook individual roles in the game design process as they desired. Students gained specialized experience in their field of choice, whether they chose Conceptual Writing, Coding, Environmental Design, or any of the numerous disciplines that bring Virtual Reality games to life. Despite this specialized focus on their role, students also engaged in and experienced all aspects of working in a team-focused game development environment, from initial design to full production stages. For this demonstration, a student VR project containing an immersive 3D world and full controller interactivity will be on display. Utilizing the HTC Vive, this imaginative fantasy world will demonstrate multiple potential input methods made possible by a fully immersive VR headset, as well as how classic game elements can be repurposed for use in a comprehensive 3D space. With this student-made program, we hope to demonstrate the capabilities of the HTC Vive and provide a glimpse into the design and creation of virtual spaces.
Student(s):
Colin MacDonald, Matthew Bianchi, Viktor Cerny, Rian Atherton, Joshua Janik
Faculty Mentor:
Mr. Daniel Restuccio